public MDLVoxelArray(MDLAsset asset, int divisions, int interiorShells, int exteriorShells, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, interiorShells, exteriorShells, patchRadius)); } public MDLVoxelArray(MDLAsset asset, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, interiorNBWidth, exteriorNBWidth, patchRadius)); }
public MDLVoxelArray(MDLAsset asset, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, interiorNBWidth, exteriorNBWidth, patchRadius)); } public MDLVoxelArray(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent) { super((SkipInit) null); initObject(init(voxelData, boundingBox, voxelExtent)); }
public MDLVoxelArray(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent) { super((SkipInit) null); initObject(init(voxelData, boundingBox, voxelExtent)); } /*</constructors>*/
@Method(selector = "initWithAsset:divisions:patchRadius:") public MDLVoxelArray(MDLAsset asset, int divisions, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, patchRadius)); } @Method(selector = "initWithData:boundingBox:voxelExtent:")
@Method(selector = "initWithAsset:divisions:patchRadius:") public MDLVoxelArray(MDLAsset asset, int divisions, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, patchRadius)); } @Method(selector = "initWithData:boundingBox:voxelExtent:")
@Method(selector = "initWithData:boundingBox:voxelExtent:") public MDLVoxelArray(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent) { super((SkipInit) null); initObject(init(voxelData, boundingBox, voxelExtent)); } /*</constructors>*/
@Method(selector = "initWithData:boundingBox:voxelExtent:") public MDLVoxelArray(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent) { super((SkipInit) null); initObject(init(voxelData, boundingBox, voxelExtent)); } /*</constructors>*/