public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }