@Override protected void finalize() throws Throwable { delete(nativeObj); }
public float getColorAdaptation() { float retVal = getColorAdaptation_0(nativeObj); return retVal; }
public float getIntensity() { float retVal = getIntensity_0(nativeObj); return retVal; }
public float getLightAdaptation() { float retVal = getLightAdaptation_0(nativeObj); return retVal; }
public void setIntensity(float intensity) { setIntensity_0(nativeObj, intensity); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setColorAdaptation(float color_adapt) { setColorAdaptation_0(nativeObj, color_adapt); return; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public float getLightAdaptation() { float retVal = getLightAdaptation_0(nativeObj); return retVal; }
public void setIntensity(float intensity) { setIntensity_0(nativeObj, intensity); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setColorAdaptation(float color_adapt) { setColorAdaptation_0(nativeObj, color_adapt); return; }
public static TonemapReinhard createTonemapReinhard() { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_1()); return retVal; }
public float getColorAdaptation() { float retVal = getColorAdaptation_0(nativeObj); return retVal; }
public float getLightAdaptation() { float retVal = getLightAdaptation_0(nativeObj); return retVal; }
public float getIntensity() { float retVal = getIntensity_0(nativeObj); return retVal; }
@Override protected void finalize() throws Throwable { delete(nativeObj); }
public void setIntensity(float intensity) { setIntensity_0(nativeObj, intensity); return; }
public void setLightAdaptation(float light_adapt) { setLightAdaptation_0(nativeObj, light_adapt); return; }
public void setColorAdaptation(float color_adapt) { setColorAdaptation_0(nativeObj, color_adapt); return; }