/** * Create a new joint of the fixed type. * * @param w w * @param g set to <tt>null</tt> to allocate the joint normally. * If it is nonzero the joint is allocated in the given joint group. * @return joint */ //ODE_API public static DFixedJoint dJointCreateFixed (DWorld w, DJointGroup g) { return OdeHelper.createFixedJoint(w, g); }
/** * Create a new joint of the fixed type. * * @param w w * @param g set to <tt>null</tt> to allocate the joint normally. * If it is nonzero the joint is allocated in the given joint group. * @return joint */ //ODE_API public static DFixedJoint dJointCreateFixed (DWorld w, DJointGroup g) { return OdeHelper.createFixedJoint(w, g); }
private DJoint addFixedJoint(DxRagdollBody body1, DxRagdollBody body2) { DFixedJoint joint = OdeHelper.createFixedJoint(world); joint.attach(body1.body, body2.body); joint.setFixed(); joints.add(joint); return joint; }
private DJoint addFixedJoint(DxRagdollBody body1, DxRagdollBody body2) { DFixedJoint joint = OdeHelper.createFixedJoint(world); joint.attach(body1.body, body2.body); joint.setFixed(); joints.add(joint); return joint; }
DFixedJoint fixedJ = OdeHelper.createFixedJoint (world,null); fixedJ.attach ( null, body[BODY2]); fixedJ.setFixed ();
1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI); jointFixed = OdeHelper.createFixedJoint (world,null); jointFixed.attach (body[0],body[1]); jointFixed.setFixed (); 1,0,0, 1,0,0, 0,0); jointFixed = OdeHelper.createFixedJoint (world,null); jointFixed.attach (body[0],null); jointFixed.setFixed (); 1,1,0, 1,1,0, 0.25*M_PI,-0.25*M_PI); jointFixed = OdeHelper.createFixedJoint (world,null); jointFixed.attach (body[0],body[1]); jointFixed.setFixed (); 1,0,0, 1,0,0, 0.25*M_PI,0); jointFixed = OdeHelper.createFixedJoint (world,null); jointFixed.attach (body[0],null); jointFixed.setFixed (); DFixedJoint j = OdeHelper.createFixedJoint (world,null); j.attach (body[1],null); j.setFixed (); DFixedJoint j = OdeHelper.createFixedJoint (world,null);
m.adjust (CMASS/2.0); b.setMass (m); DFixedJoint j = OdeHelper.createFixedJoint(world, null); j.attach(body[bodyI], b); j.setFixed();
DFixedJoint fixed = OdeHelper.createFixedJoint (world,null); fixed.attach (null, bodyW); fixed.setFixed ();
DFixedJoint j = OdeHelper.createFixedJoint(world,null); j.attach (b, lastb); j.setFixed();