/** * Get the joint anchor point, in world coordinates. * Returns the point on body 2. If the joint is perfectly satisfied, * this will return the same value as dJointGetHingeAnchor(). * If not, this value will be slightly different. * This can be used, for example, to see how far the joint has come apart. * @param j j * @param result r */ //ODE_API public static void dJointGetHingeAnchor2 (DHingeJoint j, DVector3 result) { j.getAnchor2(result); }
/** * Get the joint anchor point, in world coordinates. * Returns the point on body 2. If the joint is perfectly satisfied, * this will return the same value as dJointGetHingeAnchor(). * If not, this value will be slightly different. * This can be used, for example, to see how far the joint has come apart. * @param j j * @param result r */ //ODE_API public static void dJointGetHingeAnchor2 (DHingeJoint j, DVector3 result) { j.getAnchor2(result); }