/** * Get the joint anchor point, in world coordinates. * * This returns the point on body 1. If the joint is perfectly satisfied, * this will be the same as the point on body 2. * @param j j * @param result r */ //ODE_API public static void dJointGetBallAnchor (DBallJoint j, DVector3 result) { j.getAnchor(result); }
/** * Get the joint anchor point, in world coordinates. * * This returns the point on body 1. If the joint is perfectly satisfied, * this will be the same as the point on body 2. * @param j j * @param result r */ //ODE_API public static void dJointGetBallAnchor (DBallJoint j, DVector3 result) { j.getAnchor(result); }