public static GameItem process(MD5Model md5Model, Vector4f defaultColour) throws Exception { List<MD5Mesh> md5MeshList = md5Model.getMeshes(); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh, defaultColour); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); GameItem gameItem = new GameItem(meshes); return gameItem; }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
private static void parseBlock(MD5Model model, String blockId, List<String> blockBody) throws Exception { switch (blockId) { case "joints": MD5JointInfo jointInfo = MD5JointInfo.parse(blockBody); model.setJointInfo(jointInfo); break; case "mesh": MD5Mesh md5Mesh = MD5Mesh.parse(blockBody); model.getMeshes().add(md5Mesh); break; default: break; } }
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }