@Override public void init(Window window) throws Exception { renderer.init(window); scene = new Scene(); float reflectance = 1f; Mesh quadMesh = OBJLoader.loadMesh("/models/plane.obj"); Material quadMaterial = new Material(new Vector4f(0.0f, 0.0f, 1.0f, 1.0f), reflectance); quadMesh.setMaterial(quadMaterial); GameItem quadGameItem = new GameItem(quadMesh); quadGameItem.setPosition(0, 0, 0); quadGameItem.setScale(2.5f); // Setup GameItems MD5Model md5Meshodel = MD5Model.parse("/models/monster.md5mesh"); GameItem monster = MD5Loader.process(md5Meshodel, new Vector4f(1, 1, 1, 1)); monster.setScale(0.05f); monster.setRotation(90, 0, 0); scene.setGameItems(new GameItem[] { quadGameItem, monster} ); // Setup Lights setupLights(); camera.getPosition().x = 0.25f; camera.getPosition().y = 6.5f; camera.getPosition().z = 6.5f; camera.getRotation().x = 25; camera.getRotation().y = -1; hud = new Hud(""); }
@Override public void init(Window window) throws Exception { renderer.init(window); scene = new Scene(); float reflectance = 1f; Mesh quadMesh = OBJLoader.loadMesh("/models/plane.obj"); Material quadMaterial = new Material(new Vector4f(0.0f, 0.0f, 1.0f, 1.f), reflectance); quadMesh.setMaterial(quadMaterial); GameItem quadGameItem = new GameItem(quadMesh); quadGameItem.setPosition(0, 0, 0); quadGameItem.setScale(2.5f); // Setup GameItems MD5Model md5Meshodel = MD5Model.parse("/models/monster.md5mesh"); MD5AnimModel md5AnimModel = MD5AnimModel.parse("/models/monster.md5anim"); //MD5Model md5Meshodel = MD5Model.parse("/models/boblamp.md5mesh"); //MD5AnimModel md5AnimModel = MD5AnimModel.parse("/models/boblamp.md5anim"); monster = MD5Loader.process(md5Meshodel, md5AnimModel, new Vector4f(1, 1, 1, 1)); monster.setScale(0.05f); monster.setRotation(90, 0, 0); scene.setGameItems(new GameItem[] { quadGameItem, monster} ); // Setup Lights setupLights(); camera.getPosition().x = 0.25f; camera.getPosition().y = 6.5f; camera.getPosition().z = 6.5f; camera.getRotation().x = 25; camera.getRotation().y = -1; hud = new Hud(""); }
monster = MD5Loader.process(md5Meshodel, md5AnimModel, new Vector4f(1, 1, 1, 1)); monster.setScale(0.05f); monster.setRotation(90, 0, 90);