/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
private static List<AnimatedFrame> processAnimationFrames(MD5Model md5Model, MD5AnimModel animModel, List<Matrix4f> invJointMatrices) { List<AnimatedFrame> animatedFrames = new ArrayList<>(); List<MD5Frame> frames = animModel.getFrames(); for (MD5Frame frame : frames) { AnimatedFrame data = processAnimationFrame(md5Model, animModel, frame, invJointMatrices); animatedFrames.add(data); } return animatedFrames; }
public static GameItem process(MD5Model md5Model, Vector4f defaultColour) throws Exception { List<MD5Mesh> md5MeshList = md5Model.getMeshes(); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh, defaultColour); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); GameItem gameItem = new GameItem(meshes); return gameItem; }
Mesh mesh = createMesh(vertices, indices); return mesh;
Mesh mesh = createMesh(vertices, indices); return mesh;
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
private static List<AnimatedFrame> processAnimationFrames(MD5Model md5Model, MD5AnimModel animModel, List<Matrix4f> invJointMatrices) { List<AnimatedFrame> animatedFrames = new ArrayList<>(); List<MD5Frame> frames = animModel.getFrames(); for (MD5Frame frame : frames) { AnimatedFrame data = processAnimationFrame(md5Model, animModel, frame, invJointMatrices); animatedFrames.add(data); } return animatedFrames; }
Mesh mesh = createMesh(vertices, indices); return mesh;
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
private static List<AnimatedFrame> processAnimationFrames(MD5Model md5Model, MD5AnimModel animModel, List<Matrix4f> invJointMatrices) { List<AnimatedFrame> animatedFrames = new ArrayList<>(); List<MD5Frame> frames = animModel.getFrames(); for (MD5Frame frame : frames) { AnimatedFrame data = processAnimationFrame(md5Model, animModel, frame, invJointMatrices); animatedFrames.add(data); } return animatedFrames; }
Mesh mesh = createMesh(vertices, indices); return mesh;
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
private static List<AnimatedFrame> processAnimationFrames(MD5Model md5Model, MD5AnimModel animModel, List<Matrix4f> invJointMatrices) { List<AnimatedFrame> animatedFrames = new ArrayList<>(); List<MD5Frame> frames = animModel.getFrames(); for (MD5Frame frame : frames) { AnimatedFrame data = processAnimationFrame(md5Model, animModel, frame, invJointMatrices); animatedFrames.add(data); } return animatedFrames; }
Mesh mesh = createMesh(vertices, indices); return mesh;
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
private static List<AnimatedFrame> processAnimationFrames(MD5Model md5Model, MD5AnimModel animModel, List<Matrix4f> invJointMatrices) { List<AnimatedFrame> animatedFrames = new ArrayList<>(); List<MD5Frame> frames = animModel.getFrames(); for (MD5Frame frame : frames) { AnimatedFrame data = processAnimationFrame(md5Model, animModel, frame, invJointMatrices); animatedFrames.add(data); } return animatedFrames; }
Mesh mesh = createMesh(vertices, indices); return mesh;
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
private static List<AnimatedFrame> processAnimationFrames(MD5Model md5Model, MD5AnimModel animModel, List<Matrix4f> invJointMatrices) { List<AnimatedFrame> animatedFrames = new ArrayList<>(); List<MD5Frame> frames = animModel.getFrames(); for (MD5Frame frame : frames) { AnimatedFrame data = processAnimationFrame(md5Model, animModel, frame, invJointMatrices); animatedFrames.add(data); } return animatedFrames; }
Mesh mesh = createMesh(vertices, indices); return mesh;