public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) { super(mesh); this.speed = new Vector3f(speed); this.ttl = ttl; this.updateTextureMillis = updateTextureMillis; this.currentAnimTimeMillis = 0; Texture texture = this.getMesh().getMaterial().getTexture(); this.animFrames = texture.getNumCols() * texture.getNumRows(); }
public void setText(String text) { this.text = text; Texture texture = this.getMesh().getMaterial().getTexture(); this.getMesh().deleteBuffers(); this.setMesh(buildMesh(texture, numCols, numRows)); } }
public void setText(String text) { this.text = text; Texture texture = this.getMesh().getMaterial().getTexture(); this.getMesh().deleteBuffers(); this.setMesh(buildMesh(texture, numCols, numRows)); } }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate firs texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate firs texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate firs texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate firs texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }