private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material != null ? material.getTexture() : null; if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material != null ? material.getNormalMap() : null; if (normalMap != null) { // Activate second texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if (normalMap != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material != null ? material.getTexture() : null; if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material != null ? material.getNormalMap() : null; if (normalMap != null) { // Activate second texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material != null ? material.getTexture() : null; if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material != null ? material.getNormalMap() : null; if (normalMap != null) { // Activate second texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if (normalMap != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
private void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material != null ? material.getTexture() : null; if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material != null ? material.getNormalMap() : null; if (normalMap != null) { // Activate second texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }
protected void initRender() { Texture texture = material.getTexture(); if (texture != null) { // Activate first texture bank glActiveTexture(GL_TEXTURE0); // Bind the texture glBindTexture(GL_TEXTURE_2D, texture.getId()); } Texture normalMap = material.getNormalMap(); if ( normalMap != null ) { // Activate first texture bank glActiveTexture(GL_TEXTURE1); // Bind the texture glBindTexture(GL_TEXTURE_2D, normalMap.getId()); } // Draw the mesh glBindVertexArray(getVaoId()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); }