protected void init() throws Exception { window.init(); timer.init(); gameLogic.init(); }
protected void init() throws Exception { window.init(); timer.init(); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); lastFps = timer.getTime(); fps = 0; }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); lastFps = timer.getTime(); fps = 0; }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); lastFps = timer.getTime(); fps = 0; }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); lastFps = timer.getTime(); fps = 0; }