public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync, opts); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception { this.windowTitle = windowTitle; gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync, opts); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception { this.windowTitle = windowTitle; gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync, opts); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception { this.windowTitle = windowTitle; gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync, opts); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception { this.windowTitle = windowTitle; gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync, opts); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception { this.windowTitle = windowTitle; gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync, opts); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception { gameLoopThread = new Thread(this, "GAME_LOOP_THREAD"); window = new Window(windowTitle, width, height, vSync); mouseInput = new MouseInput(); this.gameLogic = gameLogic; timer = new Timer(); }