@Override public boolean setFullscreenMode (DisplayMode displayMode) { org.lwjgl.opengl.DisplayMode mode = ((LwjglDisplayMode)displayMode).mode; try { if (!mode.isFullscreenCapable()) { Display.setDisplayMode(mode); } else { Display.setDisplayModeAndFullscreen(mode); } float scaleFactor = Display.getPixelScaleFactor(); config.width = (int)(mode.getWidth() * scaleFactor); config.height = (int)(mode.getHeight() * scaleFactor); if (Gdx.gl != null) Gdx.gl.glViewport(0, 0, config.width, config.height); resize = true; return true; } catch (LWJGLException e) { return false; } }
private void updateFullScreenDisplay() throws LWJGLException { Display.setDisplayMode(getFullScreenDisplayMode()); Display.setFullscreen(true); Display.setLocation(0, 0); }
@Override public boolean setFullscreenMode (DisplayMode displayMode) { org.lwjgl.opengl.DisplayMode mode = ((LwjglDisplayMode)displayMode).mode; try { if (!mode.isFullscreenCapable()) { Display.setDisplayMode(mode); } else { Display.setDisplayModeAndFullscreen(mode); } float scaleFactor = Display.getPixelScaleFactor(); config.width = (int)(mode.getWidth() * scaleFactor); config.height = (int)(mode.getHeight() * scaleFactor); if (Gdx.gl != null) Gdx.gl.glViewport(0, 0, config.width, config.height); resize = true; return true; } catch (LWJGLException e) { return false; } }
case WINDOWED_FULLSCREEN: System.setProperty("org.lwjgl.opengl.Window.undecorated", "true"); Display.setDisplayMode(Display.getDesktopDisplayMode()); Display.setLocation(0, 0); Display.setFullscreen(false); case WINDOWED: System.setProperty("org.lwjgl.opengl.Window.undecorated", "false"); Display.setDisplayMode(config.getDisplayMode()); Display.setLocation(config.getWindowPosX(), config.getWindowPosY()); Display.setFullscreen(false);
} else { Display.setFullscreen(false); Display.setDisplayMode(displayMode);
Display.setDisplayMode(targetDisplayMode); Display.setFullscreen(fullscreen);
@Override public boolean setFullscreenMode (DisplayMode displayMode) { org.lwjgl.opengl.DisplayMode mode = ((LwjglDisplayMode)displayMode).mode; try { if (!mode.isFullscreenCapable()) { Display.setDisplayMode(mode); } else { Display.setDisplayModeAndFullscreen(mode); } float scaleFactor = Display.getPixelScaleFactor(); config.width = (int)(mode.getWidth() * scaleFactor); config.height = (int)(mode.getHeight() * scaleFactor); if (Gdx.gl != null) Gdx.gl.glViewport(0, 0, config.width, config.height); resize = true; return true; } catch (LWJGLException e) { return false; } }
Display.setDisplayMode(targetDisplayMode); Display.setFullscreen(fullscreen);
Display.setDisplayMode(mode);
private void setDebugResolution() { org.lwjgl.opengl.DisplayMode mode = new DisplayMode(512, 288); try { Display.setDisplayMode(mode); } catch (LWJGLException e) { e.printStackTrace(); } }
Display.setDisplayMode(mode);
if ( LWJGLUtil.DEBUG || DEBUG ) System.out.println("Attempting to set displaymode: " + aDm); org.lwjgl.opengl.Display.setDisplayMode(aDm); return aDm; } catch (Exception e) {
Display.setDisplayMode(mode); scale = new Scale(Display.getPixelScaleFactor());
Display.setDisplayMode(new DisplayMode(_width, _height)); Display.setTitle("Simulation"); Display.setVSyncEnabled(true); //for VSync (TZ)
} else { Display.setFullscreen(false); Display.setDisplayMode(displayMode);
Display.setDisplayMode(mode); Display.setFullscreen(_settings.isFullScreen()); Display.create(format);
/** * Starts the lwjgl engine and shows a window, where the point clouds are rendered */ public void startEngine() { int width = 800; int height = 600; try { Display.setDisplayMode(new DisplayMode(width, height)); Display.setFullscreen(false); Display.setTitle("Gaalop Visualization Window"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); changeSize(width, height); GL11.glDisable(GL11.GL_LIGHTING); // init OpenGL GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective((float) 65.0, (float) width / (float) height, (float) 0.1, 100); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
this.height = height; Display.setDisplayMode(targetDisplayMode); Display.setFullscreen(fullscreen);
Display.setDisplayMode(targetDisplayMode); Display.setFullscreen(fullscreen);