@Override public void setVSync (boolean vsync) { this.vsync = vsync; Display.setVSyncEnabled(vsync); }
@Override public void setVSync (boolean vsync) { this.vsync = vsync; Display.setVSyncEnabled(vsync); }
Display.setVSyncEnabled(config.isVSync()); } catch (LWJGLException e) { throw new RuntimeException("Can not initialize graphics device.", e);
Display.setVSyncEnabled(settings.isVSync()); Display.setParent(canvas);
Display.setVSyncEnabled(settings.isVSync());
@Override public void setVSync (boolean vsync) { this.vsync = vsync; Display.setVSyncEnabled(vsync); }
/** * Indicate whether the display should be synced to the * vertical refresh (stops tearing) * * @param vsync True if we want to sync to vertical refresh */ public void setVSync(boolean vsync) { this.vsync = vsync; Display.setVSyncEnabled(vsync); }
public void setVSyncEnabled(final boolean enabled) { Display.setVSyncEnabled(enabled); } }
public void setVSyncEnabled(final boolean enabled) { Display.setVSyncEnabled(enabled); }
/** * Start the game container * * @throws Exception Failure to create display */ public void start() throws Exception { Display.setParent(displayParent); Display.setVSyncEnabled(true); try { createDisplay(); } catch (LWJGLException e) { e.printStackTrace(); // failed to create Display, apply workaround (sleep for 1 second) and try again Thread.sleep(1000); createDisplay(); } initGL(); displayParent.requestFocus(); container.runloop(); }
Display.setDisplayMode(new DisplayMode(_width, _height)); Display.setTitle("Simulation"); Display.setVSyncEnabled(true); //for VSync (TZ) Display.create(); } catch (LWJGLException e) {
Display.setVSyncEnabled(true); Display.setInitialBackground(0.92F, 0.92F, 0.93F); Display.setParent(canvas);
Display.setVSyncEnabled(settings.isVSync()); Display.setParent(canvas);
Display.setVSyncEnabled(settings.isVSync());