&& (CGAlgorithms.isPointInRing(testPt, coordList) || (pointInList(testPt, coordList)))) { isContained = true;
private boolean triangleContainsPoint(Triangle tri, Coordinate pt) { return CGAlgorithms.isPointInRing(pt, new Coordinate[]{tri.p0, tri.p1, tri.p2, tri.p0}); }
if (!CGAlgorithms.isPointInRing(inputPt, polyPts)) { reducedSet.add(inputPt);
&& (CGAlgorithms.isPointInRing(testPt, coordList) || (CoordinatesUtils.contains( coordList, testPt)))) { isContained = true;