- <init>
- createBody
create a rigid body given a definition. No reference to the definition is
retained.
- step
Take a time step. This performs collision detection, integration, and constraint
solution.
- createJoint
create a joint to constrain bodies together. No reference to the definition is
retained. This may ca
- destroyJoint
destroy a joint. This may cause the connected bodies to begin colliding.
- destroyParticlesInShape
Destroy particles inside a shape. This function is locked during callbacks. In
addition, this functi
- getBodyList
Get the world body list. With the returned body, use Body.getNext to get the
next body in the world
- getGravity
Get the global gravity vector.
- getPool
- queryAABB
Query the world for all fixtures that potentially overlap the provided AABB.
- addType
- clearForces
Call this after you are done with time steps to clear the forces. You normally
call this after each