/** * Compute the distance from this fixture. * * @param p a point in world coordinates. * @return distance */ public float computeDistance(Vec2 p, int childIndex, Vec2 normalOut) { return m_shape.computeDistanceToOut(m_body.getTransform(), p, childIndex, normalOut); }
/** * Compute the distance from this fixture. * * @param p a point in world coordinates. * @return distance */ public float computeDistance(Vec2 p, int childIndex, Vec2 normalOut) { return m_shape.computeDistanceToOut(m_body.getTransform(), p, childIndex, normalOut); }
/** * Compute the distance from this fixture. * * @param p a point in world coordinates. * @return distance */ public float computeDistance(Vec2 p, int childIndex, Vec2 normalOut) { return shape.computeDistanceToOut(body.getTransform(), p, childIndex, normalOut); }
/** * Compute the distance from this fixture. * * @param p a point in world coordinates. * @return distance */ public float computeDistance(Vec2 p, int childIndex, Vec2 normalOut) { return m_shape.computeDistanceToOut(m_body.getTransform(), p, childIndex, normalOut); }