createRadialFlatNormal(vtx++); normals[count + 8] = (float)normal.z; createRadialFlatNormal(vtx++); normals[count + 8] = (float)normal.z; createRadialFlatNormal(0);
createRadialFlatNormal(vtx++); normals[count + 14] = (float)normal.z; createRadialFlatNormal(vtx++); normals[count + 14] = (float)normal.z; createRadialFlatNormal(0);
createRadialFlatNormal(vtx++); normals[count++] = (float)normal.z; createRadialFlatNormal(vtx++);