- generateTexture2D
Generate a new set of texCoords for a normal set of unindexed points. Each
normal faces directly per
- generateTexture3D
Generate a new set of texCoords for a normal set of unindexed points. Each
normal faces directly per
- generateTriTexture2D
Generate a new set of texCoords for a normal set of unindexed points. Each
normal faces directly per
- generateTriTexture3D
Generate a new set of texCoords for a normal set of unindexed points. Each
normal faces directly per
- generateUnindexedCoordinates
Generate a new set of raw points for an array. This puts a point at each corner
in anti-clockwise or
- generateUnindexedNormals
Generate a new set of normals for a normal set of unindexed points. Each normal
faces directly perpe
- generateUnindexedTriCoordinates
Generate a new set of raw points for a triangle array. This puts a point at each
corner and generate
- indexedQuads
Generate a new set of points for an indexed quad array
- indexedTriangleFans
Generate a new set of points for an indexed triangle fan array. We build the
strip from the existing
- indexedTriangleStrips
Generate a new set of points for an indexed triangle strip array. We build the
strip from the existi
- indexedTriangles
Generate a new set of points for an indexed triangle array
- triangleFans
Generate a new set of points for a triangle fan array. Each side is a strip of
two faces with the po