@Override public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Throwable e) { setFailed(e); throw e; } } }
@Override public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Throwable e) { setFailed(e); throw e; } } }
@Override public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Throwable e) { setFailed(e); throw e; } } }
@Override public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Throwable e) { setFailed(e); throw e; } } }
@Override public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Throwable e) { setFailed(e); throw e; } } }
public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Exception e) { setFailed(e); throw e; } catch (Error e) { setFailed(e); throw e; } } }
public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Exception e) { setFailed(e); throw e; } catch (Error e) { setFailed(e); throw e; } } }
public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Exception e) { setFailed(e); throw e; } catch (Error e) { setFailed(e); throw e; } } }
public final void start() throws Exception { synchronized (_lock) { try { if (_state == __STARTED || _state == __STARTING) return; setStarting(); doStart(); setStarted(); } catch (Exception e) { setFailed(e); throw e; } catch (Error e) { setFailed(e); throw e; } } }