/** * @see Server#unloadWorld(String name, boolean save) */ public static boolean unloadWorld(String name, boolean save) { return server.unloadWorld(name, save); }
/** * @see Server#unloadWorld(World world, boolean save) */ public static boolean unloadWorld(World world, boolean save) { return server.unloadWorld(world, save); }
private void handleWorldException(String file, IOException e) { server.unloadWorld(world, false); ConsoleMessages.Error.Io.WORLD_READ.log(e, file, world.getName()); }
/** * @see Server#unloadWorld(String name, boolean save) */ public static boolean unloadWorld(String name, boolean save) { return server.unloadWorld(name, save); }
/** * @see Server#unloadWorld(World world, boolean save) */ public static boolean unloadWorld(World world, boolean save) { return server.unloadWorld(world, save); }
@Override public boolean unloadWorld(MCWorld world, boolean save) { return s.unloadWorld(((BukkitMCWorld) world).__World(), save); }
/** * Unload a world from Bukkit. * * @param name Name of the world to unload * @param safely Perform this safely. Set to True to save world files before unloading. * @return True if the world was unloaded, false if not. */ private boolean unloadWorldFromBukkit(String name, boolean safely) { this.removePlayersFromWorld(name); return this.plugin.getServer().unloadWorld(name, safely); }
plugin.getServer().unloadWorld(cw, true); File world_folder = new File(plugin.getServer().getWorldContainer() + File.separator + name + File.separator); if (!deleteFolder(world_folder)) {
plugin.getServer().unloadWorld(w, true); File world_folder = new File(plugin.getServer().getWorldContainer() + File.separator + name + File.separator); if (!deleteFolder(world_folder)) {