@Universal public static float atIndex( final float[] array, final int index ) { return idx(array, index); }
@Universal public static void atIndex( final float[] array, int index, float value ) { idx (array, index, value); }
@Universal public static float atIndex( final float[] array, final int index ) { return idx(array, index); }
@Universal public static float atIndex( final float[] array, final int index ) { return idx(array, index); }
@Universal public static void atIndex( final float[] array, int index, float value ) { idx (array, index, value); }
@Universal public static void atIndex( final float[] array, int index, float value ) { idx (array, index, value); }
ok |= idx( floats, 0 ) == 1 || die( "" + idx( floats, 0 ) ); ok |= idx( floats, 1 ) == 2 || die( "" + idx( floats, 1 ) ); ok |= idx( floats, 2 ) == 3 || die( "" + idx( floats, 2 ) ); ok |= idx( floats, 0 ) == 1 || die( "" + idx( floats, 0 ) ); ok |= idx( floats, 1 ) == 2 || die( "" + idx( floats, 1 ) ); ok |= idx( floats, 2 ) == 3 || die( "" + idx( floats, 2 ) ); ok |= idx( floats, 0 ) == 2 || die( "" + idx( floats, 0 ) ); ok |= idx( floats, 1 ) == 2 || die( "" + idx( floats, 1 ) ); ok |= idx( floats, 2 ) == 2 || die( "" + idx( floats, 2 ) );