/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }
/** * Detaches the <code>DTMIterator</code> from the set which it iterated * over, releasing any computational resources and placing the iterator * in the INVALID state. After <code>detach</code> has been invoked, * calls to <code>nextNode</code> or <code>previousNode</code> will * raise a runtime exception. * * In general, detach should only be called once on the object. */ public void detach(){ if(m_allowRelease){ m_DTMXRTreeFrag.destruct(); setObject(null); } }