boolean bPaintSuccess = false; if (volatileImagePaintEnabled) { bPaintSuccess = paintVolatileBuffered((Graphics2D)graphics);
boolean bPaintSuccess = false; if (volatileImagePaintEnabled) { bPaintSuccess = paintVolatileBuffered((Graphics2D)graphics);
boolean bPaintSuccess = false; if (volatileImagePaintEnabled) { bPaintSuccess = paintVolatileBuffered((Graphics2D)graphics);
boolean bPaintSuccess = false; if (volatileImagePaintEnabled) { bPaintSuccess = paintVolatileBuffered((Graphics2D)graphics);