/** Check if point is outside surface. * @param v is the point to check. * @return true if the point is outside the planet surface. */ public boolean pointOutside(final Vector v) { return pointOutside(v.x, v.y, v.z); }
final boolean minXYminZ = planetModel.pointOutside(minX, Y, minZ); final boolean minXYmaxZ = planetModel.pointOutside(minX, Y, maxZ); final boolean maxXYminZ = planetModel.pointOutside(maxX, Y, minZ); final boolean maxXYmaxZ = planetModel.pointOutside(maxX, Y, maxZ);
final boolean minXminYZ = planetModel.pointOutside(minX, minY, Z); final boolean minXmaxYZ = planetModel.pointOutside(minX, maxY, Z); final boolean maxXminYZ = planetModel.pointOutside(maxX, minY, Z); final boolean maxXmaxYZ = planetModel.pointOutside(maxX, maxY, Z);
final boolean XminYminZ = planetModel.pointOutside(X, minY, minZ); final boolean XminYmaxZ = planetModel.pointOutside(X, minY, maxZ); final boolean XmaxYminZ = planetModel.pointOutside(X, maxY, minZ); final boolean XmaxYmaxZ = planetModel.pointOutside(X, maxY, maxZ);
final boolean minXminYminZ = planetModel.pointOutside(minX, minY, minZ); final boolean minXminYmaxZ = planetModel.pointOutside(minX, minY, maxZ); final boolean minXmaxYminZ = planetModel.pointOutside(minX, maxY, minZ); final boolean minXmaxYmaxZ = planetModel.pointOutside(minX, maxY, maxZ); final boolean maxXminYminZ = planetModel.pointOutside(maxX, minY, minZ); final boolean maxXminYmaxZ = planetModel.pointOutside(maxX, minY, maxZ); final boolean maxXmaxYminZ = planetModel.pointOutside(maxX, maxY, minZ); final boolean maxXmaxYmaxZ = planetModel.pointOutside(maxX, maxY, maxZ);