@Override public SPAN<P<T>> span() { closeAttrs(); return span_(this, true); }
@Override public INPUT<P<T>> input() { closeAttrs(); return input_(this, true); }
@Override public INS<P<T>> ins() { closeAttrs(); return ins_(this, true); }
@Override public SCRIPT<P<T>> script() { closeAttrs(); return script_(this, true); }
@Override public BDO<P<T>> bdo() { closeAttrs(); return bdo_(this, true); }
@Override public BR<P<T>> br() { closeAttrs(); return br_(this, true); }
@Override public A<P<T>> a() { closeAttrs(); return a_(this, true); }
@Override public SMALL<P<T>> small() { closeAttrs(); return small_(this, true); }
@Override public INPUT<P<T>> input() { closeAttrs(); return input_(this, true); }
@Override public OBJECT<P<T>> object() { closeAttrs(); return object_(this, true); }
@Override public EM<P<T>> em() { closeAttrs(); return em_(this, true); }
@Override public INS<P<T>> ins() { closeAttrs(); return ins_(this, true); }
@Override public A<P<T>> a() { closeAttrs(); return a_(this, true); }
@Override public CODE<P<T>> code() { closeAttrs(); return code_(this, true); }
@Override public TEXTAREA<P<T>> textarea() { closeAttrs(); return textarea_(this, true); }
@Override public ABBR<P<T>> abbr() { closeAttrs(); return abbr_(this, true); }
@Override public CODE<P<T>> code() { closeAttrs(); return code_(this, true); }
@Override public DFN<P<T>> dfn() { closeAttrs(); return dfn_(this, true); }
@Override public STRONG<P<T>> strong() { closeAttrs(); return strong_(this, true); }
@Override public EM<P<T>> em() { closeAttrs(); return em_(this, true); }