@Override public void allocateNew() { if (!allocateNewSafe()) { throw new OutOfMemoryException("Failure while allocating buffer."); } }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocation were successful * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated */ boolean success = false; try { if (!offsets.allocateNewSafe()) { return false; } success = super.allocateNewSafe(); } finally { if (!success) { clear(); } } offsets.zeroVector(); return success; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* boolean to keep track if all the memory allocations were successful. * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated. */ boolean success = false; try { if(!offsets.allocateNewSafe()) return false; if(!values.allocateNewSafe()) return false; success = true; } finally { if (!success) { clear(); } } offsets.zeroVector(); mutator.reset(); return true; }
@Override public boolean allocateNewSafe() { /* Boolean to keep track if all the memory allocations were successful * Used in the case of composite vectors when we need to allocate multiple * buffers for multiple vectors. If one of the allocations failed we need to * clear all the memory that we allocated */ boolean success = false; try { success = values.allocateNewSafe() && bits.allocateNewSafe(); } finally { if (!success) { clear(); } } bits.zeroVector(); mutator.reset(); accessor.reset(); return success; }