final Triple triple = getTripleWithBlankNodeObject(unGroundedTriples); if (triple == null) { break;
final Triple triple = getTripleWithBlankNodeObject(unGroundedTriples); if (triple == null) { break;
final Triple triple = getTripleWithBlankNodeObject(unGroundedTriples); if (triple == null) { break;
final Triple triple = getTripleWithBlankNodeObject(unGroundedTriples); if (triple == null) { break;