SVGLengthList xs = _x.getAnimVal(); float x = 0; if (xs.getNumberOfItems() > 0) { SVGLengthList ys = _y.getAnimVal(); float y = 0; if (ys.getNumberOfItems() > 0) {
SVGLengthList xs = _x.getAnimVal(); float x = 0; if (xs.getNumberOfItems() > 0) { SVGLengthList ys = _y.getAnimVal(); float y = 0; if (ys.getNumberOfItems() > 0) {
SVGLengthList xs = _x.getAnimVal(); float x = 0; if (xs.getNumberOfItems() > 0) { SVGLengthList ys = _y.getAnimVal(); float y = 0; if (ys.getNumberOfItems() > 0) {
_rotate.check(); SVGLengthList xs = _x.getAnimVal(); SVGLengthList ys = _y.getAnimVal(); SVGLengthList dxs = _dx.getAnimVal(); SVGLengthList dys = _dy.getAnimVal(); SVGNumberList rs = _rotate.getAnimVal();
_rotate.check(); SVGLengthList xs = _x.getAnimVal(); SVGLengthList ys = _y.getAnimVal(); SVGLengthList dxs = _dx.getAnimVal(); SVGLengthList dys = _dy.getAnimVal(); SVGNumberList rs = _rotate.getAnimVal();
_rotate.check(); SVGLengthList xs = _x.getAnimVal(); SVGLengthList ys = _y.getAnimVal(); SVGLengthList dxs = _dx.getAnimVal(); SVGLengthList dys = _dy.getAnimVal(); SVGNumberList rs = _rotate.getAnimVal();