@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_1, true)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F)); tasks.addTask(2, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_2, true)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 2.0F, 1.0F)); tasks.addTask(2, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
private void applyEntityAI() { this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[]{EntityPigZombie.class})); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityVillager.class, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(3, new EntityAIWander(this, 1.0D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(4, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(3, new EntityAINearestAttackableTarget<>(this, EntityGaiaDwarf.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_1, true)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.3D, false)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); tasks.addTask(3, new EntityAIWander(this, 0.3D)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.3D, false)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); tasks.addTask(3, new EntityAIWander(this, 0.3D)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, false)); tasks.addTask(7, new EntityAIWander(this, 1.0D)); tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(8, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(2, new EntityGaiaEnderDragonGirl.AIFindPlayer(this)); }
@Override protected void initEntityAI() { tasks.addTask(4, new AIBasalzBoltAttack(this)); tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); tasks.addTask(7, new EntityAIWander(this, 1.0D)); tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(8, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(4, new EntityBlizz.AIBlizzballAttack(this)); tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); tasks.addTask(7, new EntityAIWander(this, 1.0D)); tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(8, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
public EntityWitherWitch(World world) { super(world); rangedAttackAI = new EntityAIRangedAttack(this, 1, 60, 10); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, rangedAttackAI); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F)); tasks.addTask(2, new EntityGaiaGryphon.AILeapAttack(this)); tasks.addTask(3, new EntityAIWander(this, 1.0D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(4, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAIGaiaValidateTargetPlayer(this)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F)); tasks.addTask(2, new EntityGaiaBee.AILeapAttack(this)); tasks.addTask(3, new EntityAIWander(this, 1.0D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(5, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAIGaiaValidateTargetPlayer(this)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F)); tasks.addTask(2, new EntityAIErebusAttackMelee(this, 0.6D, true)); tasks.addTask(3, new EntityAIWanderAvoidWater(this, 0.4D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(5, new EntityAILookIdle(this)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false, new Class[0])); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityFireAnt.AIFireballAttack(this)); tasks.addTask(2, new EntityAIErebusAttackMelee(this, 0.6D, true)); tasks.addTask(3, new EntityAIWander(this, 0.6D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(5, new EntityAILookIdle(this)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, true, new Class[0])); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new StymphalianBirdAIFlee(this, 10)); this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.5D, false)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new StymphalianBirdAIAirTarget(this)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityLivingBase.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(2, new StymphalianBirdAITarget(this, EntityLivingBase.class, true)); }
public EntityDireWolf(World world) { super(world); setSize(0.8F, 1.2F); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); tasks.addTask(4, new EntityAIAttackOnCollideAggressive(this, 1.1D, true).setAttackFrequency(20)); tasks.addTask(7, new EntityAIWanderAvoidWater(this, 0.5D)); tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(9, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAINearestAttackableTargetBounded<EntityPlayer>(this, EntityPlayer.class, true).setMaxDistanceToTarget(ZooConfig.wolfAggressionRange)); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(3, new EntityAIPickUpAlly(this, 1, true)); this.tasks.addTask(4, new EntityCorruptedSpider.AISpiderAttack(this)); this.tasks.addTask(5, new EntityAIWander(this, 0.8D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, new EntityAspectedDemonBase.TeamAttackPredicate(this))); }