double bombBV = 0; for (int bombType = 0; bombType < BombType.B_NUM; bombType++) { BombType bomb = BombType.createBombByType(bombType); bombBV += bomb.bv * bombChoices[bombType]; if (bombChoices[bombType] > 0) {
double bombBV = 0; for (int bombType = 0; bombType < BombType.B_NUM; bombType++) { BombType bomb = BombType.createBombByType(bombType); bombBV += bomb.bv * bombChoices[bombType]; if (bombChoices[bombType] > 0) {