final FiringPlan bombingPlan = this.getDiveBombPlan(shooter, null, target, game, shooter.passedOver(target), false); calculateUtility(bombingPlan, DOES_NOT_TRACK_HEAT, true); // bomb drops never cause heat
final FiringPlan bombPlan = getDiveBombPlan(shooter, flightPath, target, game, true, true);
final FiringPlan bombingPlan = this.getDiveBombPlan(shooter, null, target, game, shooter.passedOver(target), true); calculateUtility(bombingPlan, DOES_NOT_TRACK_HEAT, true); // bomb drops never cause heat
final FiringPlan diveBombPlan = this.getDiveBombPlan(shooter, null, target, shooter.getGame(), shooter.passedOver(target), false);