- <init>
Constructor
- buildWeaponFireInfo
Creates a new WeaponFireInfo object containing data about firing the given
weapon at the given targe
- calcDamageAllocationUtility
Calculates the utility value for doing the given amount of damage to the given
target, taking into a
- calcFiringPlansUnderHeat
Creates an array that gives the 'best' firing plan (the maximum utility) under
the heat of the index
- calculateUtility
calculates the 'utility' of a physical action.
- determineBestFiringPlan
Figures out the best firing plan
- getAntiAirAmmo
- getAntiInfantryAmmo
- getAntiVeeAmmo
- getAtmAmmo
- getAttackerMovementModifier
Returns the movement modifier calculated by
Compute#getAttackerMovementModifier(IGame,int,EntityMove
- getBestFiringPlan