- Add the Codota plugin to your IDE and get smart completions
private void myMethod () {SimpleDateFormat s =
String pattern;new SimpleDateFormat(pattern)
String template;Locale locale;new SimpleDateFormat(template, locale)
new SimpleDateFormat()
- Smart code suggestions by Codota
}
@Override public String getLogName() { return GameLog.getColoredObjectIdName(this); }
@Override public String getLogName() { return GameLog.getColoredObjectIdName(this); }
@Override public String getLogName() { return GameLog.getColoredObjectIdName(this); }
@Override public String getLogName() { return GameLog.getColoredObjectIdName(this); }
@Override public String getLogName() { return GameLog.getColoredObjectIdName(this); }
@Override public String getLogName() { return GameLog.getColoredObjectIdName(this); }
@Override public String getLogName() { if (faceDown) { if (this.isCreature()) { return "face down creature spell"; } else { return "face down spell"; } } return GameLog.getColoredObjectIdName(card); }
public static String replaceNameByColoredName(MageObject mageObject, String text) { return text.replaceAll(mageObject.getName(), getColoredObjectIdName(mageObject)); }
@Override public String getLogName() { if (name.isEmpty()) { if (faceDown) { return GameLog.getNeutralColoredText("face down creature"); } else { return GameLog.getNeutralColoredText("a creature without name"); } } return GameLog.getColoredObjectIdName(this); }
@Override public String getLogName() { if (name.isEmpty()) { return GameLog.getNeutralColoredText(EmptyNames.FACE_DOWN_CREATURE.toString()); } else { return GameLog.getColoredObjectIdName(this); } }
Card card = game.getCard(((StackAbility) object).getSourceId()); if (card != null) { sb.append(GameLog.getColoredObjectIdName(card)); } else { sb.append(GameLog.getColoredObjectIdName(object)); sb.append(GameLog.getColoredObjectIdName(object));