if (!(sourceAbility instanceof StaticAbility) || sourceAbility.isInUseableZone(game, null, event)) { if (checkAbilityStillExists(sourceAbility, effect, event, game)) { if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) { effect.setValue("targetAbility", targetAbility); if (effect.applies(event, sourceAbility, game)) {