public void endPhase(Game game, UUID activePlayerId) { game.fireEvent(new GameEvent(postEvent, null, null, activePlayerId)); game.getState().getTriggers().removeAbilitiesOfNonExistingSources(game); // e.g. tokens that left the battlefield }
public void endPhase(Game game, UUID activePlayerId) { game.fireEvent(new GameEvent(postEvent, null, null, activePlayerId)); game.getState().getTriggers().removeAbilitiesOfNonExistingSources(game); // e.g. tokens that left the battlefield }