public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); given = node.getBoolean( GIVEN ); completed = node.getBoolean( COMPLETED ); reward = (Ring)node.get( REWARD ); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); given = node.getBoolean( GIVEN ); completed = node.getBoolean( COMPLETED ); reward = (Ring)node.get( REWARD ); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); given = node.getBoolean( GIVEN ); completed = node.getBoolean( COMPLETED ); reward = (Ring)node.get( REWARD ); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); given = node.getBoolean( GIVEN ); completed = node.getBoolean( COMPLETED ); reforged = node.getBoolean( REFORGED ); } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); given = node.getBoolean( GIVEN ); completed = node.getBoolean( COMPLETED ); reforged = node.getBoolean( REFORGED ); } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); given = node.getBoolean( GIVEN ); completed = node.getBoolean( COMPLETED ); reforged = node.getBoolean( REFORGED ); } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); completed = node.getBoolean( COMPLETED ); given = node.getBoolean( GIVEN ); wand1 = (Wand)node.get( WAND1 ); wand2 = (Wand)node.get( WAND2 ); } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { type = node.getInt(TYPE); given = node.getBoolean( GIVEN ); processed = node.getBoolean( PROCESSED ); depth = node.getInt( DEPTH ); weapon = (Weapon)node.get( WEAPON ); armor = (Armor)node.get( ARMOR ); } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { type = node.getInt(TYPE); given = node.getBoolean( GIVEN ); wand1 = (Wand)node.get( WAND1 ); wand2 = (Wand)node.get( WAND2 ); if (type == 2){ CeremonialCandle.ritualPos = node.getInt( RITUALPOS ); } } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { type = node.getInt(TYPE); given = node.getBoolean( GIVEN ); wand1 = (Wand)node.get( WAND1 ); wand2 = (Wand)node.get( WAND2 ); if (type == 2){ CeremonialCandle.ritualPos = node.getInt( RITUALPOS ); } } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { type = node.getInt(TYPE); given = node.getBoolean( GIVEN ); processed = node.getBoolean( PROCESSED ); depth = node.getInt( DEPTH ); weapon = (Weapon)node.get( WEAPON ); armor = (Armor)node.get( ARMOR ); } else { reset(); } }
public static void restoreFromBundle( Bundle bundle ) { Bundle node = bundle.getBundle( NODE ); if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) { alternative = node.getBoolean( ALTERNATIVE ); if (!alternative) { left2kill = node.getInt( LEFT2KILL ); } given = node.getBoolean( GIVEN ); depth = node.getInt( DEPTH ); processed = node.getBoolean( PROCESSED ); completed = node.getBoolean( COMPLETED ); given = node.getBoolean( GIVEN ); weapon = (Weapon)node.get( WEAPON ); armor = (Armour)node.get( ARMOR ); } else { reset(); } }