@Override public void size(float width, float height) { super.size( width / SIZE, height / SIZE ); }
@Override public void size(float width, float height) { super.size( width / SIZE, height / SIZE ); }
@Override protected void layout() { super.layout(); if (bg != null) { bg.x = x; bg.y = y; bg.size( width, height ); } }
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); }
@Override protected void layout() { super.layout(); if (bg != null) { bg.x = x; bg.y = y; bg.size( width, height ); } }
@Override protected void layout() { super.layout(); if (bg != null) { bg.x = x; bg.y = y; bg.size( width, height ); } }
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); }
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); }
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); slot.setRect( x + 2, y + 2, width - 4, height - 4 ); };
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); slot.setRect( x + 2, y + 2, width - 4, height - 4 ); };
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); slot.setRect( x + 2, y + 2, width - 4, height - 4 ); };
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); slot.setRect( x + 2, y + 2, width - 4, height - 4 ); };
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); slot.setRect( x + 2, y + 2, width - 4, height - 4 ); };
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); text.x = x + (int)(width - text.width()) / 2; text.y = y + (int)(height - text.baseLine()) / 2; if (icon != null) { icon.x = x + text.x - icon.width() - 2; icon.y = y + (height - icon.height()) / 2; } };
public void resize( int w, int h ) { this.width = w; this.height = h; chrome.size( width + chrome.marginHor(), height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)chrome.height ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; camera.y += yOffset * camera.zoom; shadow.boxRect( camera.x / camera.zoom, camera.y / camera.zoom, chrome.width(), chrome.height ); }
public void resize( int w, int h ) { this.width = w; this.height = h; chrome.size( width + chrome.marginHor(), height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)chrome.height ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; shadow.boxRect( camera.x / camera.zoom, camera.y / camera.zoom, chrome.width(), chrome.height ); }
public void resize( int w, int h ) { this.width = w; this.height = h; chrome.size( width + chrome.marginHor(), height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)chrome.height ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; camera.y += yOffset * camera.zoom; shadow.boxRect( camera.x / camera.zoom, camera.y / camera.zoom, chrome.width(), chrome.height ); }
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); close.setPos( bg.x + bg.width() - bg.marginHor() / 2 - MARGIN_HOR - close.width(), y + (height - close.height()) / 2 ); text.x = close.left() - MARGIN_HOR - text.width(); text.y = y + (height - text.height()) / 2; PixelScene.align( text ); }
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); close.setPos( bg.x + bg.width() - bg.marginHor() / 2f - MARGIN_HOR - close.width(), y + (height - close.height()) / 2f ); PixelScene.align(close); text.setPos(close.left() - MARGIN_HOR - text.width(), y + (height - text.height()) / 2); PixelScene.align(text); }
@Override protected void layout() { super.layout(); bg.x = x; bg.y = y; bg.size( width, height ); close.setPos( bg.x + bg.width() - bg.marginHor() / 2f - MARGIN_HOR - close.width(), y + (height - close.height()) / 2f ); PixelScene.align(close); text.setPos(close.left() - MARGIN_HOR - text.width(), y + (height - text.height()) / 2); PixelScene.align(text); }