@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }
@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }; @Override
@Override protected void onTouchUp() { super.onTouchUp(); bg.brightness(0.4f); } }
@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }; @Override
@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }; @Override
@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }; @Override
@Override protected void onTouchDown() { bg.brightness(0.5f); Sample.INSTANCE.play( Assets.SND_CLICK ); }
@Override protected void onTouchUp() { super.onTouchUp(); bg.brightness(0.4f); } }
@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }; @Override
@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); };
@Override protected void onTouchDown() { bg.brightness(0.5f); Sample.INSTANCE.play( Assets.SND_CLICK ); }
@Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }
@Override protected void onTouchDown(Touchscreen.Touch touch) { pressed = true; PointF p = camera().screenToCamera((int) touch.current.x, (int) touch.current.y); sliderNode.x = GameMath.gate(sliderBG.x-2, p.x, sliderBG.x+sliderBG.width()-2); sliderNode.brightness(1.5f); }
@Override protected void onTouchDown(NoosaInputProcessor.Touch touch) { pressed = true; PointF p = camera().screenToCamera((int) touch.current.x, (int) touch.current.y); sliderNode.x = GameMath.gate(sliderBG.x-2, p.x, sliderBG.x+sliderBG.width()-2); sliderNode.brightness(1.5f); }