@Override protected void onClick() { InterlevelScene.mode = InterlevelScene.Mode.DESCEND; Game.switchScene( RankingsScene.class ); } } );
@Override protected void onClick() { Game.switchScene(GameScene.class); } };
@Override protected void onBackPressed() { InterlevelScene.mode = InterlevelScene.Mode.CONTINUE; Game.switchScene( InterlevelScene.class ); }
@Override protected void onBackPressed() { Game.switchScene(GameScene.class); }
@Override protected void onClick() { InterlevelScene.mode = InterlevelScene.Mode.CONTINUE; Game.switchScene( InterlevelScene.class ); } };
@Override public void hide() { super.hide(); Game.switchScene( InterlevelScene.class ); } } );
@Override protected void onClick() { hide(); Statistics.ankhsUsed++; InterlevelScene.mode = InterlevelScene.Mode.RESURRECT; Game.switchScene( InterlevelScene.class ); } };
public void onBackPressed() { super.onBackPressed(); Game.switchScene( StartScene.class ); } } );
private void startNewGame() { Dungeon.hero = null; InterlevelScene.mode = InterlevelScene.Mode.DESCEND; if (YetAnotherPixelDungeon.intro()) { YetAnotherPixelDungeon.intro(false); Game.switchScene( IntroScene.class ); } else { Game.switchScene( InterlevelScene.class ); } }
@Override protected void onClick() { try { Dungeon.saveAll(); } catch (IOException e) { // Do nothing } Game.switchScene(TitleScene.class); } }, new RedButton(TXT_EXIT) {
private void showAmuletScene( boolean showText ) { try { Dungeon.saveAll(); AmuletScene.noText = !showText; Game.switchScene( AmuletScene.class ); } catch (IOException e) { } }
@Override public void hide() { super.hide(); Game.switchScene( InterlevelScene.class ); } } );
@Override public void hide() { super.hide(); Game.switchScene( InterlevelScene.class ); } } );
public void onBackPressed() { super.onBackPressed(); Game.switchScene(StartScene.class); } });
private void showAmuletScene( boolean showText ) { try { Dungeon.saveAll(); AmuletScene.noText = !showText; Game.switchScene( AmuletScene.class ); } catch (IOException e) { ShatteredPixelDungeon.reportException(e); } }
@Override protected void onClick() { hide(); Statistics.ankhsUsed++; InterlevelScene.mode = InterlevelScene.Mode.RESURRECT ; ankh.detach( Dungeon.hero.belongings.backpack ); Game.switchScene( InterlevelScene.class ); } };
@Override protected void onClick() { Dungeon.win( Amulet.class ); Dungeon.deleteGame( GamesInProgress.curSlot, true ); Game.switchScene( RankingsScene.class ); } };
@Override protected void onClick() { Dungeon.win( Amulet.class ); Dungeon.deleteGame( GamesInProgress.curSlot, true ); Game.switchScene( RankingsScene.class ); } };
private void showAmuletScene( boolean showText ) { try { Dungeon.saveAll(); AmuletScene.noText = !showText; Game.switchScene( AmuletScene.class ); } catch (IOException e) { ShatteredPixelDungeon.reportException(e); } }
@Override protected void onClick() { try { Dungeon.saveAll(); } catch (IOException e) { ShatteredPixelDungeon.reportException(e); } Game.switchScene(TitleScene.class); } },