public void init(GLAutoDrawable drawable){ // prevent initializing twice on restart if (!wasInited){ wasInited = true; canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); renderer.initialize(); listener.initialize(); } }
@Override public void init(GLAutoDrawable drawable) { canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); // At this point, the OpenGL context is active. if (runningFirstTime){ // THIS is the part that creates the renderer. // It must always be called, now that we have the pbuffer workaround. initContextFirstTime(); runningFirstTime = false; } listener.initialize(); }
canvas.requestFocus(); canvas.setSize(settings.getWidth(), settings.getHeight()); canvas.setIgnoreRepaint(true);
public void init(GLAutoDrawable drawable){ // prevent initializing twice on restart if (!wasInited){ wasInited = true; canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); renderer.initialize(); listener.initialize(); } }
@Override public void init(GLAutoDrawable drawable) { canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); // At this point, the OpenGL context is active. if (runningFirstTime){ // THIS is the part that creates the renderer. // It must always be called, now that we have the pbuffer workaround. initContextFirstTime(); runningFirstTime = false; } listener.initialize(); }
canvas.requestFocus();
canvas.requestFocus(); canvas.setSize(settings.getWidth(), settings.getHeight()); canvas.setIgnoreRepaint(true);
animator.start(); canvas.setFocusable(true); canvas.requestFocus();
animator.start(); canvas.setFocusable(true); canvas.requestFocus();
canvas.requestFocus();