control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier this.terrain.addControl(control);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier terrain.addControl(control); terrain.setMaterial(matTerrain);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier terrainQuad.addControl(control); terrainQuad.setMaterial(matTerrain);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier terrain.addControl(control); terrain.setMaterial(matRock);
control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier terrain.addControl(control); terrain.setMaterial(matRock);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier terrain.addControl(control); terrain.setMaterial(matRock);
control.setLodCalculator( new DistanceLodCalculator(patchSize, 2.7f) ); // patch size, and a multiplier terrain.addControl(control);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier this.terrain.addControl(control);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); terrain.addControl(control); terrain.setMaterial(matTerrain);
control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier this.terrain.addControl(control);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier terrain.addControl(control); terrain.setMaterial(matTerrain);
control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier this.terrain.addControl(control);
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier this.terrain.addControl(control);
public Control cloneForSpatial(Spatial spatial) { if (spatial instanceof Terrain) { List<Camera> cameraClone = new ArrayList<Camera>(); if (cameras != null) { for (Camera c : cameras) { cameraClone.add(c); } } TerrainLodControl cloned = new TerrainLodControl((Terrain) spatial, cameraClone); cloned.setLodCalculator(lodCalculator.clone()); return cloned; } return null; }