/** * Adjust the repartition of the different shadow maps in the shadow extend * usually goes from 0.0 to 1.0 a low value give a more linear repartition * resulting in a constant quality in the shadow over the extends, but near * shadows could look very jagged a high value give a more logarithmic * repartition resulting in a high quality for near shadows, but the quality * quickly decrease over the extend. the default value is set to 0.65f * (theoretic optimal value). * * @param lambda the lambda value. */ public void setLambda(float lambda) { shadowRenderer.setLambda(lambda); }