- <init>
Create a DirectionalLightShadowRenderer More info on the technique at
http://http.developer.nvidia.
- createFrustum
- getLambda
returns the lambda parameter see #setLambda(float lambda)
- getLight
return the light used to cast shadows
- init
- isEnabledStabilization
Check if the stabilization is enabled.
- setEnabledStabilization
Enables the stabilization of the shadow's edges. (default is true) This prevents
shadow edges from f
- setLambda
Adjust the repartition of the different shadow maps in the shadow extend usually
goes from 0.0 to 1.
- setLight
Sets the light to use to cast shadows