/** * Internal use only. * Updates the given list of uniforms with {@link UniformBinding uniform bindings} * based on the current world state. */ public void updateUniformBindings(Shader shader) { uniformBindingManager.updateUniformBindings(shader); }
/** * Internal use only. * Updates the given list of uniforms with {@link UniformBinding uniform bindings} * based on the current world state. */ public void updateUniformBindings(Shader shader) { uniformBindingManager.updateUniformBindings(shader); }