- newFrame
Internal use only. Called by the RenderManager at the beginning of a new
application frame.
- setTimer
Set the timer that should be used to query the time based UniformBindings for
material world paramet
- setViewPort
- setWorldMatrix
Internal use only. Sets the world matrix to use for future rendering. This has
no effect unless obje
- updateUniformBindings
Internal use only. Updates the given list of uniforms with UniformBindingbased
on the current world