final List<VariableMapping> outputMapping = shaderNode.getOutputMapping();
VariableMapping mapping = readOutputMapping(statement1); unusedNodes.remove(shaderNode.getName()); shaderNode.getOutputMapping().add(mapping);
for (VariableMapping mapping : shaderNode.getOutputMapping()) { map(mapping, source, true);
private void writeShaderNode( OutputStreamWriter out, ShaderNode shaderNode, Collection<MatParam> matParams) throws IOException { out.write(" ShaderNode "); out.write(shaderNode.getName()); out.write(" {\n"); if (shaderNode.getCondition() != null){ out.write(" Condition: "); out.write(formatCondition(shaderNode.getCondition(), matParams)); out.write("\n"); } out.write(" Definition: "); out.write(shaderNode.getDefinition().getName()); out.write(": "); out.write(shaderNode.getDefinition().getPath()); out.write("\n"); out.write(" InputMappings {\n"); for (VariableMapping mapping : shaderNode.getInputMapping()) { writeVariableMapping(out, shaderNode, mapping, matParams); } out.write(" }\n"); out.write(" OutputMappings {\n"); for (VariableMapping mapping : shaderNode.getOutputMapping()) { writeVariableMapping(out, shaderNode, mapping, matParams); } out.write(" }\n"); out.write(" }\n"); }
VariableMapping mapping = readOutputMapping(statement1); techniqueDef.getShaderGenerationInfo().getUnusedNodes().remove(shaderNode.getName()); shaderNode.getOutputMapping().add(mapping);
for (VariableMapping mapping : shaderNode.getOutputMapping()) { map(mapping, source);