formatSwiz(formatToGL, Format.Luminance16FAlpha16F, GL3.GL_RG16F, GL3.GL_RG, halfFloatFormat); formatSrgbSwiz(formatToGL, Format.Luminance8, GLExt.GL_SRGB8_EXT, GL.GL_RED, GL.GL_UNSIGNED_BYTE); formatSrgbSwiz(formatToGL, Format.Luminance8Alpha8, GLExt.GL_SRGB8_ALPHA8_EXT, GL3.GL_RG, GL.GL_UNSIGNED_BYTE);
formatSwiz(formatToGL, Format.Luminance16FAlpha16F, GL3.GL_RG16F, GL3.GL_RG, halfFloatFormat); formatSrgbSwiz(formatToGL, Format.Luminance8, GLExt.GL_SRGB8_EXT, GL.GL_RED, GL.GL_UNSIGNED_BYTE); formatSrgbSwiz(formatToGL, Format.Luminance8Alpha8, GLExt.GL_SRGB8_ALPHA8_EXT, GL3.GL_RG, GL.GL_UNSIGNED_BYTE);