format(formatToGL, Format.Alpha8, GL2.GL_ALPHA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB8, GL2.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGBA8, GLExt.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB565, GL2.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_SHORT_5_6_5); format(formatToGL, Format.BGR8, GL2.GL_RGB8, GL2.GL_BGR, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.ARGB8, GLExt.GL_RGBA8, GL2.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8); format(formatToGL, Format.BGRA8, GLExt.GL_RGBA8, GL2.GL_BGRA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.ABGR8, GLExt.GL_RGBA8, GL.GL_RGBA, GL2.GL_UNSIGNED_INT_8_8_8_8); format(formatToGL, Format.Alpha8, GLExt.GL_RGBA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8, GLExt.GL_RGBA8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8Alpha8, GLExt.GL_RGBA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB8, GLExt.GL_RGBA8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGBA8, GLExt.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Alpha8, GL.GL_RGBA4, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8, GL.GL_RGB565, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8Alpha8, GL.GL_RGBA4, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB8, GL.GL_RGB565, GL.GL_RGB, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGBA8, GL.GL_RGBA4, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB565, GL.GL_RGB565, GL.GL_RGB, GL.GL_UNSIGNED_SHORT_5_6_5);
format(formatToGL, Format.Alpha8, GL2.GL_ALPHA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB8, GL2.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGBA8, GLExt.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB565, GL2.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_SHORT_5_6_5); format(formatToGL, Format.BGR8, GL2.GL_RGB8, GL2.GL_BGR, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.ARGB8, GLExt.GL_RGBA8, GL2.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8); format(formatToGL, Format.BGRA8, GLExt.GL_RGBA8, GL2.GL_BGRA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.ABGR8, GLExt.GL_RGBA8, GL.GL_RGBA, GL2.GL_UNSIGNED_INT_8_8_8_8); format(formatToGL, Format.Alpha8, GLExt.GL_RGBA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8, GLExt.GL_RGBA8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8Alpha8, GLExt.GL_RGBA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB8, GLExt.GL_RGBA8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGBA8, GLExt.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Alpha8, GL.GL_RGBA4, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8, GL.GL_RGB565, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.Luminance8Alpha8, GL.GL_RGBA4, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB8, GL.GL_RGB565, GL.GL_RGB, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGBA8, GL.GL_RGBA4, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); format(formatToGL, Format.RGB565, GL.GL_RGB565, GL.GL_RGB, GL.GL_UNSIGNED_SHORT_5_6_5);